using UnityEngine;

public class FSMTestController : MonoBehaviour, IStateMachineOwner
{
    public StateMachine testStateMachine = new();
    // Start is called once before the first execution of Update after the MonoBehaviour is created
    void Start()
    {
        testStateMachine.Init(this);
        testStateMachine.ChangeState<Idel>();  
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
